:: Features
:: Cast
:: Areas
:: Unison Abilities
:: Last Resorts
:: Bonds of Battle
:: Distinctive Development
:: Passive Abilities
:: Special Abilities
:: Party Member System
:: Death System
:: Dual Stories
:: Custom Items
:: Alignment Shifts
:: Item Upgrade System
:: Favor/Quest System
:: Bestiary
:: Walkthrough
:: Release Notes
:: Cry The Beloved Status
:: Job Opportunities
:: FAQ
:: Trailers
:: Downloads
:: How To Continue Getting Free Content
:: NWN Vault
:: Bioware Module Forums
:: The Online Roleplayer
:: Berra's Live Journal
:: VGMusic
:: Gamespot



After the successful release of my first ever module, Rose Of Eternity - Chapter 1 - The Coming , I have begun work on Rose Of Eternity - Chapter 2 - Cry The Beloved .  I have been overwhelmed (this is a good thing) with e-mails with people asking if they help in the development in any way.  One such gentleman is Jason Melancon , who has taken on the role of editing the dialogue.  He has already edited all of the dialogue for Rose Of Eternity - Chapter 1 - The Coming , and I am delighted that he is still helping me.  Another person named Joseph Portello has taken on the role of writing the dialogue for some of the various NPC's you will encounter.  Last, but certainly not least, community members DaNippers & ShrikeKnight have been helping out with expanding the current custom combat engine (Last Resorts, Unison Abilities, etc.).  

Although I was able to build Rose Of Eternity - Chapter 1 - The Coming more or less by myself, I had to leave out a lot of things...With more people joining the team, hopefully my vision can fully be realized.  That all said, I have a need for the following positions.  You can e-mail me directly at bedner@vindigo.com or gamecoder@optonline.net with any questions.

***NOTE***  Anyone who helps on a fairly consistent basis will be recognized for their work in the opening/ending credits of this game (if they so choose).  As some may or may not know, I have been building this series in the hopes of spring boarding my career in the Video Game Industry.  Anyone else trying to break into the game industry as a writer, designer, etc. could use this as an opportunity of their own. 

:: Conversation Writers 1

Individual needs to be able to take a list of requirements (personality, background history, specific situation in game, etc.) from me, and create the conversation trees for the various NPC's found throughout Rose Of Eternity - Chapter 2 - Cry The Beloved Familiarity of conversation trees from other modules is a plus, as well as knowledge of different skill checks (persuade, bluff, intimidate, etc.).  ***NOTE*** You don't actually have to have the toolset available.

:: Conversation Writers 2

Individual will take requirements from me on specific situations, and help create dialogue for main characters in the module (Aramus, Clopon, Challseus, Kain, Adelas, Castias, etc.).  These are the conversation that for the most part will be displayed in the various cut-scenes.  Note that the writing here is more intense, as it is the main story.  ***NOTE*** You don't actually have to have the toolset available.

:: Quality Assurance

Individual will get early working versions of Cry The Beloved and should be able to reply to me with specific bugs they have found, sections they found to be difficult or unclear, etc.  

:: More To Come...

If you want to join the team, but don't see anything above that you would want to do, e-mail me anyways, and we can work something out.

Website contents copyright (c) 2006 by Leonard Bedner