8/30/16 -Tuesday: MUCH NEEDED 2
YEAR HIATUS IS OVER...
So yeah, it's been a while, huh? :)
Not even sure if I remember how to do
this blogging thing. Lord knows, it took me forever to find a
proper web editor, get access to my FTP server so I can
actually upload the updated files, and in general, just get my
laptop all set up for this stuff again.
So let's get to it.
2 years ago, I released
of Eternity - Family & Country. It was, more
or less, 5 years in the making. It was a long and arduous
development cycle, but I came through it. And boy, was I
happy. Because, in all honesty, I was burnt out. Just a gentle
reminder to everyone, with regards to my game development
cycles over the years (while working full time as a Software
I'm too lazy to do the math here, but
through those 10 years of development, I had a total of like
what, 18 months where I wasn't doing any actual development?
Now, don't cry for me. I'm extremely
lucky that I've been able to do this. Back in 1999, I knew
this is what I wanted to do with my life. And here we are.
All the same, however, I needed a
break. My daughter was about 3 months from being born, and I
didn't want her to come into this world, watching her Daddy on
the laptop all the time. I wanted to remember what it was like
to be able to just get off of work, and just... do nothing...
I wanted to remember what it was like to play other people's
video games, without that nagging thought in the back of my
mind that I needed to get back to work.
But most importantly, I just needed to
recharge my batteries. I always knew I would be back, but
before I did, I wanted to do my due diligence on how best to
do that. Anyone who has followed the blog on and off for the
past 11 years knows that I always have some new project on my
mind. I tend to follow a more slow burn development
methodoloogy, where I let things sort of come to me in a more
And that's exactly what I've been doing
for these past 2 years (among other things): Slowly designing
the next game I want to create. Slowly thinking about how I'm
about to embark on yet another round of development
(hopefully, not 5 years this time!).
At the end of the day, Rose
of Eternity is as much of part of me as anything
else I can think of. It's always on my mind. And... Well...
It's back :)